Race: High Elf
Background: Noble
Alignment: NG
Class: Bard (College of Valour) 6 / Paladin 2
XP: 36350
Hit Points: 64
Speed: 30ft
Armour Class: 17 (20 w. Shield)
* Disadvantage on Stealth
Proficiency Bonus: +3
Languages: Speak, read, and write Common, Elvish, Draconic, Giant
Saving Throws: Dexterity, Charisma
Skills (Expert*, Jack of All Trades +1):
Advantage on Survival and History related to the lizardfolk
Perception* +3 +3 = +6
Stealth* +3 +3 +2 = +8
Insight +3
Medicine +3
History +3
Persuasion +3 +3 = +6
Tools: Flute, Lyre, Sing, Dragon Chess
Proficiencies: Light & Medium Armour, Simple & Martial Weapons, Hand Crossbow, Longsword, Shortsword, Rapier, Short Bow, Long Bow
Spells (4 x 1st, 3 x 2nd, 3 x 3rd, 1 x 4th)
(dc 14 [16 w. Collar], +6 attack)
Can (Wiz): Light
Can: Prestidigitation
Can: Vicious Mockery (2d4, 60')
Can: Message
Bard Spells:
1: Sleep
1: Featherfall
1: Cure Wounds
X 1: Detect Magic X
1. Speak With Animals
2. Lesser Restoration
Touch to remove Disease, Blinded, Deafened, Paralyzed, Poisoned
2. Hold Person vsm
60', 1min/concentration, Wis save/turn or Paralysed. +1 target/+spell level.
3. Dispel Magic
120', Instant,
3. Hypnotic Pattern sm
120', 30' cube, 1min/concentration, Wis save or Charmed into Incapacitated (no actions or reactions) and Speed 0. Ends if damaged or shaken.
Paladin
1. Detect Magic
1. Protection from Evil
1. Shield of Faith (or Divine Favour?)
1. Command
Abilities:
Extra Attack
Divine Sense (4/long rest, Celestial, fiend, or undead within 60')
Lay on Hands (10hp, or cure poison/disease for 5)
Fighting Style - Dueling (+2 damage)
Divine Smite (d8+d8/spell level)
Countercharm (Action, 30' Advantage v. Fear & Charm)
Song of Rest (d6)
Jack of All Trades +1
Inspiration (d8, 3 x Rest)
Font of Inspiration (Recover Inspiration after Short Rest)
Position of Privilege
Trance (4 hours)
Darkvision 60'
Keen Senses (Perception Prof.)
Fey Ancestry (Advantage vs. Charm, immune to magical sleep)
A minor prince of a noble elven house, Hithron has no inheritance to speak of, thanks to the oppressive ruler of the Bastion. He is a member of a secret, though widespread amongst the elves, organisation named 'Aman Phull' who seek to restore the mighty elf kingdoms of old.
Equipment:
Quiotl (Longsword +1 (2x +6, d8+5/d10+5) Firebolt (120', +6/2d10 fire) & Control Flame. Advantage on rolls involving fire. Socketed.)
Mirror-Shard Half-Plate (ac15, max dex 2, dis. stealth, Disadvantage to ranged attacks vs. wearer)
Darkwood Shield +1
Diplomats Pack
Lyre
Leather Armour (AC 1)
Shield (AC +2)
Dagger (+5, d4+2)
Fine Clothes
Signet Ring
Scroll of Pedigree
Grey Prismatic Sphere
Sun Amulet
Circlet of Blasting (Scorching Ray, 120', 3* +5/2d6 Fire, 1/dawn)
Scroll of Polymorph (60', 10 minutes, no conc.)[From Tuvok, in common..]
Collar (+2 Spell DC)
Coin of Aman Phull (given by Carrick)
Vibrant Purple Prism Ioun Stone (Reserve: 3 spell levels: Cure Wounds (1st) & Sleep (2nd))
Earing of Communication (300')
Bone (+feathers etc.) amulet [from lizardfolk]
Scaled Net (5-15')
Scroll Monster Summoning cr2
Scroll Mirror Image
Cash:
PP:
GP: 5
SP:
CP: